BLENDER TOOLS & SCALABLE ASSET SYSTEMS

I’m Jan Novotný, a technical artist building Blender add-ons, procedural asset systems, and scalable asset libraries.
My work focuses on reducing misstakes, improving consistency, and making complex libraries easier to maintain over time.

Production R&D Custom Blender Tools Scalable asset systems

SPOG

Pipeline automation toolkit for Blender. Headless runs, validation and asset processing.

View docs →

Node-Spec

Small helpers that remove friction from node-based workflows.

GitHub →

Geo-Drop

Geometry Nodes building blocks for architectural details. Floors, mouldings and structural elements designed to stay procedural.

View project →

How I work

I focus on building tools that are reliable in production, clear to reason about, and pleasant to use day-to-day.

Writing & notes

Occasional thoughts on Blender tooling, pipelines, Geometry Nodes and synthetic data.

What I do

We build tools for 3D artists and procedural datasets for AI. From Blender add-ons to synthetic data pipelines, we help teams move faster and stay in their creative flow.

Tools & procedural content

Custom Blender add-ons, assets and generators that automate repetitive work and give you parametric control.

Synthetic datasets for AI

Procedurally generated datasets for training and validating vision and generative models.

Architectural & product visualization

Workflows and content tuned for archviz and product-viz with consistent materials and lighting.

Custom R&D & reliability

Exploratory prototypes backed by version-controlled tools, reproducible data and clear docs.