SPOG
Pipeline automation toolkit for Blender. Headless runs, validation and asset processing.
View docs →BLENDER TOOLS & SCALABLE ASSET SYSTEMS
I’m Jan Novotný, a technical artist building Blender add-ons, procedural asset systems, and scalable asset libraries.
My work focuses on reducing misstakes, improving consistency, and making complex libraries easier to maintain over time.
Pipeline automation toolkit for Blender. Headless runs, validation and asset processing.
View docs →
Geometry Nodes building blocks for architectural details. Floors, mouldings and structural elements designed to stay procedural.
View project →I focus on building tools that are reliable in production, clear to reason about, and pleasant to use day-to-day.
Technical tools should still feel natural to artists. Clear naming, sensible defaults and minimal UI noise.
Occasional thoughts on Blender tooling, pipelines, Geometry Nodes and synthetic data.
We build tools for 3D artists and procedural datasets for AI. From Blender add-ons to synthetic data pipelines, we help teams move faster and stay in their creative flow.
Custom Blender add-ons, assets and generators that automate repetitive work and give you parametric control.
Procedurally generated datasets for training and validating vision and generative models.
Workflows and content tuned for archviz and product-viz with consistent materials and lighting.
Exploratory prototypes backed by version-controlled tools, reproducible data and clear docs.